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1. Nidhoggur Buff - in Player Features and Ideas Discussion [original thread]
Lets face it, the Minmatar capitals are laughed at, but an easy fix could change that. Navy Armor Kinetic Hardener II Navy Armor Explosive Hardener II Armor Thermic Hardener II Imperial Navy Energized Adaptive Nano Membrane Capital Armor Repairer...
- by Pou Tau - at 2012.08.02 20:45:00
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2. Probe Jammers - in Player Features and Ideas Discussion [original thread]
So you want to mission and rat in more safety? and have a 400km drag bubble for your sanctum? and even though they can see your location they would never be able to warp to you if you were in a mission or site? Yes this is a well thought out and ...
- by Pou Tau - at 2012.03.07 22:09:00
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3. Active effects window - in Player Features and Ideas Discussion [original thread]
In addition to having the icons for who has what modules on you on your overview, can we have a small window that we can move and adjust sizes that shows all effects on you in stacks. or just simply attach it to fleet broad cast window at the bott...
- by Pou Tau - at 2012.03.07 20:37:00
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4. Outpost or Station Defense - in Player Features and Ideas Discussion [original thread]
How about you undock?
- by Pou Tau - at 2012.03.07 20:30:00
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5. Tractor beams in null - in Player Features and Ideas Discussion [original thread]
I never understood this, but why can I not use tractor beams on any wrecks in null? I would like to see No restriction on tractor beams in null, but make capital ships non-tractor-beam-able. although it would be awesome to see a dramial ransomi...
- by Pou Tau - at 2012.02.22 22:54:00
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6. Wormhole-generating technology - in Player Features and Ideas Discussion [original thread]
So you want to instantly move an entire fleet across the universe? Projection of force issue here.
- by Pou Tau - at 2011.12.05 20:19:00
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7. The Y chromosome - in Player Features and Ideas Discussion [original thread]
Nicolo da'Vicenza wrote: Perhaps we could make some sort of facebook-based browser version of PI, but integrated into the EVE chat system so we can ask A/S/L, demand pics or invite into chatroulette. 10/10 awesome idea
- by Pou Tau - at 2011.12.05 20:15:00
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8. Wormhole question - in EVE General Discussion [original thread]
Thank you, I guess my question is much more narrow now.. I know that a High Sec will never spawn a entry wormhole to a C5 , but Can a C5 spawn an exit wormhole to high sec?
- by Pou Tau - at 2011.11.27 00:38:00
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9. Wormhole question - in EVE General Discussion [original thread]
I don't see an exploration channel, can anyone enlighten me on how wormholes connect to each other. I am wondering what the connecting systems for c5 c4 c3 wormholes are? is this right, ignoring C6+ and C2-? C5 can go to C3-4 or 0.0 C4 can go...
- by Pou Tau - at 2011.11.26 23:57:00
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10. Printing Money - in Player Features and Ideas Discussion [original thread]
Get war deced, 24 hour wait. Join Alliance, 24 hour wait. PoS gets reinforced, 30 hour timer. Leave Alliance with 6 hours left on timers, no longer at war.
- by Pou Tau - at 2011.10.24 20:57:00
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11. Increase PVP, Remove Kill Mails - in Player Features and Ideas Discussion [original thread]
Originally by: Gemberslaafje I think this proposal would, in fact, decrease PvPing. I'm not talking about the PvPers who, like me, enjoy PvPing for what it is. I'm talking, of course, about the carebears who alliances force to PvP becaus...
- by Pou Tau - at 2011.09.05 19:51:00
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12. Increase PVP, Remove Kill Mails - in Player Features and Ideas Discussion [original thread]
Originally by: Magnus Orin KMs are fine. It's nice to have some kind of history of your pvp in Eve. If anything, I'd like to see KMs only actually show the modules that drop on the kill, and hide all modules that were destroyed. As of ...
- by Pou Tau - at 2011.09.05 15:50:00
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13. Hey all new EO Player here - in EVE New Citizens Q&A [original thread]
Mining is a very lucrative profession, especially when combined with industry. However, this is primarily in 0.0. To learn the ropes of the game, I would recommend picking a battle cruiser you like. Training to fly it well. Then going back to m...
- by Pou Tau - at 2011.08.28 15:42:00
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14. ROCK - PAPER - SCISSORS: The Solution to the Super Cap Problem - in Player Features and Ideas Discussion [original thread]
Were you just watching space balls on TV too?
- by Pou Tau - at 2011.08.08 02:17:00
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15. Bring back fun in pvp: Ships less than 100m sig ignore bubbles - in Player Features and Ideas Discussion [original thread]
Completely support, would have to not include cloakers though.
- by Pou Tau - at 2011.07.26 20:40:00
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16. Beacons - in Player Features and Ideas Discussion [original thread]
These become invisible when < 50km away, but are collidable, and can bump you and cause you to hang in warp. Change beacons from collidable to non-collidable, or make them visible when close to them.
- by Pou Tau - at 2011.07.25 21:14:00
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17. Cash flow problems - in EVE New Citizens Q&A [original thread]
Did you do the sisters of eve epic arc? That can give you a good little bump of cash. Also if you are getting loyalty points, faction ammo is a quick turn around for cash, as well as +3 implants.
- by Pou Tau - at 2011.07.20 21:30:00
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18. PvP - Totally dead for new players? - in EVE New Citizens Q&A [original thread]
Join a smaller corp in an alliance and offer to be a scout / fast tackle. Work your way up.
- by Pou Tau - at 2011.07.20 21:20:00
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19. 0.0 Ratting Questions. - in EVE New Citizens Q&A [original thread]
Ratting shouldn't be difficult if you have a decent lvl 4 mission ship. Just make sure you use the right resist ext ext. You can do havens, though slow, but belt ratting and lower anomalies will still give as much as if not more than level 4 blit...
- by Pou Tau - at 2011.07.20 21:18:00
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20. New Asian Partner = ? - in EVE General Discussion [original thread]
Chun ah leih, ngoh wui da say leih. Chinese =/= Japanese Chinese =/= Rest of Asia Chinese = Evil
- by Pou Tau - at 2011.07.12 22:17:00
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